Tag / Art and Animation
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Punch First, Plan Later- Making Combat Impactful in Muffles’ Life Sentence
Hello to the all the gamers (big and small). With the Demo of Muffles’ Life Sentence having released earlier TODAY, I’ve been busier than ever fixing a crap-ton of bugs. I’m so…
October 15, 2024 -
Devlog #4: An art director with 0 art skills
As a gamedev who does everything except art, how do I make sure my game ends up not just pretty, but uses the best style to sell the experience?
April 8, 2024
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