Cryohazard - Official Trailer

Pilot your train caravan into the depths of a devastating Soul Storm and fight off the angels that give chase.

Features:

  • Strategic survival: A unique, single-axis, turn-based combat system where accelerating/breaking lines up your cars with enemy targets.
  • The power of storms: Navigate through storms that apply enemy debuffs such as acid rain, heavy wind, hail, and more.
  • A Roguelite journey: Stronger angels spawn deeper into the soul storm, along with powerful new abilities and enhancements.
  • Prepare your caravan: Change the arrangement of your caravan to execute different strategies. Each car has unique abilities and strengths.
  • A concise experience: Unlock the True Ending by discovering the nature of the soul storm. A successful run takes ~30-60 minutes to complete.

Gameplay:

As you race across several post-apocalyptic landscapes, phantoms will descend from the soul storm to stop you. Accelerate and break to align your cars and activate your abilities before they chase you down and destroy your engine.

Story:

I woke 3 years ago to find myself completely ALONE.

My family was gone, the city empty- everyone vanished without a trace.

And then one night, while struggling to fall asleep, I HEARD them again. A hundred million whispers crying out.

I looked on the horizon and saw a STORM OF SOULS moving towards me, freezing trees and burying everything in its path in snow as black as night.

Over the last few days I CONSTRUCTED a caravan with enough weapons and supplies for me to run for weeks.

But as the storm crept closer with every passing day, I realized the truth.

There is no escaping it. I am helpless against the totality of it.

If there can be any hope, it is to reach the eye itself. To go THROUGH the storm.

I will meet you there.

 

 

Factsheet:

  • Developer/Publisher: BossyPino
  • Release Date: 6/14/24
  • Platforms: Steam, Itch.io, (coming soon to GOG)
  • Regular Price: $4.99
  • History: Cryohazard was developed in only 6 months by indie developer BossyPino. It is his first official release, and he loves it like the strange and unique little game-child it is. Currently, Bossy has just wrapped up localizing the game into Russian, and is working with a localization team to create a Chinese translated version. Art by: Salt&Pixel (asset/UI art), Rettroper (promo art).
  • Inquiries: [email protected], or on discord @bossypino

 

Images:

 

Logo and Icon:

Soundtrack:

Recent Blog Posts

Developing Cryohazard (GameMaker article)

Check out the full article here! BossyPino wrote a post-mortem piece for the GameMaker blog on their game Cryohazard. If you are interested in making indie games but lack experience, or if you just like hearing about how hard making games is, check it out!

The Cryohazard soundtrack has arrived!

First order of business- check out the video below or click here to listen to the Cryohazard OST: I have a place in my heart for all of these rockin’ doom-tinged songs. And now you don’t even need to buy the game to enjoy them 🎶. Creating the sound of Cryohazard Playing, writing, and enjoying…

Cryohazard Dev Log: And then along came a Russian translator

To set the scene- it’s less than a week until the release date of Cryohazard. This was going to be my very first full-fledged game launch. I was fixing bugs, reaching out to influencers, and all-around feeling surprisingly prepared for the day of days June 14th. A day over 6 months in the making. And…

Talking about Cryohazard on a podcast

I recently had the opportunity to speak with Mike with The SWW Show, self described as ‘a podcast about video games and film from the perspectives of hosts who have experience in the entertainment industry and video games industry.’ Click here to check out the the interview. How did it go? It was an interview…

Devlog #4: An art director with 0 art skills

As a gamedev who does everything except art, how do I make sure my game ends up not just pretty, but uses the best style to sell the experience?

More indie devs should be making roguelites

Making a case for indies using the Roguelite formula to make better games.

Devlog #2: Make what you know

How does genre fit into choosing what game to make?

Harnessing Static- working on the Main Menu theme for Cryohazard

My approach to creating a main theme to fit Cryohazard’s bleak and dystopian main menu.

Devlog #1: Get out of the pit

It’s dark. You don’t know what the best path forward is, and the walls to get out feel almost impossible to climb. You’re at a standstill- slamming your head against the wall until an opportunity presents itself. And all the while unable to shake the feeling that the series of decisions that got you into…