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Category / How'd I Make It? / Muffles' Life Sentence / Who's Got Time for Game Design?!

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  • Funny Faces- How to Design Muffles Characters

    Hello to all the gamers! Long time no see.  There’s been a ton of stuff happening behind the scenes, including work on Episode 4 of Muffles’ Life Sentence! Character design is usually…

    July 1, 2025
    How'd I Make It?, Muffles' Life Sentence, Who's Got Time for Game Design?!
  • digital art piece of a futuristic train moving through a snowy, acid green, wasteland with skeleton angels chasing

    Devlog #4: An art director with 0 art skills

    As a gamedev who does everything except art, how do I make sure my game ends up not just pretty, but uses the best style to sell the experience?

    April 8, 2024
    BossyPino, CryoHazard, Who's Got Time for Game Design?!
  • More indie devs should be making roguelites

    Making a case for indies using the Roguelite formula to make better games.

    March 30, 2024
    CryoHazard, Who's Got Time for Game Design?!
  • Steal This Idea: Hungry Horde

    A real-time strategy game where what you feed your army of mini monsters changes them in strategic ways.

    March 26, 2024
    Who's Got Time for Game Design?!
  • You have never seen something truly alien

    Horror games, more than any other genre, restrict information from the player. They’ll leave you contemplating which abandoned hospital room has a healing kit, how close the monster stalking you has gotten,…

    March 17, 2024
    Miscellaneous, Who's Got Time for Game Design?!
  • Devlog #3: People Make Games

    Much of my life was spent in school doing STEM- filling my brain with science, math, and analytics. Long days spent in chemistry labs, long nights practicing physics problems (which were particularly…

    March 11, 2024
    BossyPino, Who's Got Time for Game Design?!
  • Devlog #2: Make what you know

    How does genre fit into choosing what game to make?

    March 4, 2024
    CryoHazard, Who's Got Time for Game Design?!
  • Devlog #1: Get out of the pit

    It’s dark. You don’t know what the best path forward is, and the walls to get out feel almost impossible to climb. You’re at a standstill- slamming your head against the wall…

    February 24, 2024
    CryoHazard, Who's Got Time for Game Design?!

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