Episode 2 Combat Passive Blog Post

Big updates to combat coming in Muffles’ Episode 2

Hello to the gamers,

I’m writing this post last minute because I’ve been busy busy busy working on the art for Muffles Episode 2. Battle art, character sprites, dialogue portraits, battle backgrounds, icons, cards- you name it, I’m makin’ it.

But! I’m excited to let you all in on a huge new feature that’s coming your way that is set to change the way combat in Muffles works forever! And ever!

Introducing… Eyeballs

In addition to the cards you choose to make up your deck, you will be able to select 1 Eyeball. Unlike your cards that you play to activate, an Eyeball provides a passive effect that may occur at the start of combat, every turn, or when a specific event occurs.

The need that prompted the creation of this system was seeing the opportunity for a bit more complexity (though not TOO much more) and involvement in Muffles’ combat system, especially when it came to the deckbuilding side of things. The hope is for this system to add a whole new layer to constructing decks via obtaining powers in a totally separate method that regular cards are gained.

What sorts of powers will Eyeballs bestow?

If you’ve ever played deckbuilders like Slay the Spire, Monster Train, Wildfrost, Cobalt Core, etc. then this concept will be familiar with you. Powerful relics that, when paired with your deck, provide an extra level of power and potential synergy.

There are a lot of possibilities for this system. Some examples could include things simpler effects like:

  • Bring you back at 1/2 max HP the first time you die
  • Gain 10% Guard every turn
  • When bloodied, heal every turn

Or much more controversial and uniquely powerful effects, like:

  • Gain 4 MP per turn, but your Max HP is halved.

Where do I find Eyeballs in game?

Each Episode will have 1 new Eyeball Vendor that will sell several different powerful passive options in exchange for Licks you find in Stashes. You may already be familiar with the vendor for Episode 1 (hint, he lives in a pipe in the wall, has little whiskers, and is a rat). These passives will be expensive, so be sure you pick your poison well!

But what if want to try out ALL the Eyeballs in an Episode even though you don’t have enough Licks to buy them?

Don’t fear!

You will be able to purchase PAST Eyeballs you don’t own in future Episodes. This means if you’re cookin up a new deck and think to yourself ‘man that Eyeball from the last Episode I thought was useless would actually fit really nicely with this deck…’, then just find the special vendor and lay down your Licks, bucko!

Combat in Episode 2 is going to ramp up combat

Another reason for the addition of a powerful new card type is that enemies are going to be noticeably more powerful in Episode 2. Let’s not get TOO carried away though- it’s only the second episode! If you stick to the main path to get through the episode, and are paying attention to what’s going on, you should be fine.

But if you want the juicy rewards? The extra characters? The really POWERFUL upgrades???

Prepare to work for it (a little, again it’s only Episode 2. This is as much a reminder to me as anything…)

Oh, and who’s this cute little guy? Oh I don’t know… maybe the SCOURGE of your Episode 2 playthrough!!!

… he’s actually not that powerful, but he gets points for being a spooky dude.

Another 2 weeks have passed us by

Wow, it’s already mid-November. In the land of Bossy it’s rainy, gloomy, grey, and moody. In other words- it’s absolutely perfect for getting cozy and working, working, working.

All this work on new content means that my involvement online on social media and the Discord has been a bit lessened- which I think is okay! There’s an ebb and flow to these sorts of things. I can’t be spending all day making posts on Reddit when I have another boss character to make (they are turning out so good too!).

Until next time…

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